Port Solace A space station builder · in the browser

Port Solace

Station commissioning · open to all captains

Command a way station on the edge of interstellar space. Dock freighters, trade their cargo, tap your banks, send expeditions out to chart new sectors, and grow one docking collar into a galactic gate. Then do it again around the next star.

  • Plays in the browser
  • Saves on your device, or sign in to save across devices
  • No account
  • Free to play
Port Solace key art: a vast lit space station with radial docking arms above an amber world, freighters on approach
Lantern Reach · Varro ReachKey art

What you doSix systems · one console

Docking Bay

Dock the traffic Ops

Freighters pull up to your bays for fuel, repairs and a hot meal, and pay on departure. One bay, one ship at a time; every bay needs an open side for the approach.

Trade Exchange

Trade the cargo Trade

Ships sell what their home world exports and buy what it imports. Set Buy and Sell per good, hold ore for a refinery, and ride the booms.

Credits

Tap the banks Income

Every module earns credits by the minute into its own bank. A glowing coin means it is ready: tap it and watch the credits fly home. Banks keep filling while you are away.

Core Hub

Build on the clock Timers

Modules take real time to come online, from ninety seconds to four hours by tier, and upgrades take longer still. Queue a build, go live your life, come back to a brighter station. Antimatter skips the wait.

A Kestrel courier

Venture out Expeditions

Send surveys from your docks to any of eight sectors. They come back with cargo, charts, Antimatter and discoveries for the Registry: ship classes, species, artifacts.

Jump Gate Beacon

Claim new worlds Galaxy

Clear rings of unclaimed space around your hub as the station grows, then found the next station in one of eight sectors: dust storms, an asteroid belt, an ocean, a ringed giant, the violet gate. One wallet across all of them.

The bridgeThe console you command it from

The Port Solace console: the station as a lit diorama of modules with glowing bank chips, ships on approach and the glass panels of the bridge
Lantern Reach · Day 042 · L3 Town in SpaceVarro Reach · the Build console

Come back forThere is always something cooking

Gold achievement badge

Missions

Fifty goals in seven chapters, three live at a time. Finish one, come back and claim the credits, Antimatter and rank it pays.

Silver achievement badge

Achievements

Twenty-four lifetime achievements in bronze, silver and gold, from your first fifty ships to the whole Registry, each tier paying Antimatter.

Antimatter

Daily reward

A seven-day streak of credits, crates and Antimatter, with a livery token on day seven. Miss a day and you can mend the streak.

Rank badge

Commander rank

Ensign to Admiral of the Reach. Ranks are earned across every sector and grant real powers: collect all banks at once, a fourth mission, a bonus on every rate.

A Varroan

The Registry

Twenty-four ship classes, twelve alien species and sixteen artifacts to find, with lore for each. Completing a set pays Antimatter and a title.

Promenade

Territory

Every station starts on a small plot. Buy the next ring of unclaimed space, wait for the crews to clear it, and the station grows outward, ring by ring, in every sector.

Five tiersUnlocked by reputation and module count

  1. L1Way Station

    One docking collar and 6,000 credits. Build a bay, a warehouse and a solar array, then serve your first ships.

  2. L2Trading Hub

    A comms relay, a trade exchange, habitats and a reactor. Companies begin to trust you, and the second sector opens.

  3. L3Town in Space

    An academy, a bank, a promenade and a shipyard. Residents run businesses; you lend credits at interest.

  4. L4Galactic Gate

    A deep-space observatory and the jump gate beacon. Long-haul liners arrive.

  5. L5Galactic Hub

    The end of the line: a port the whole reach routes through.

Eight sectorsEach one a whole new station

  • Varro ReachA quiet amber sun. Every commander starts here.
  • Sable DriftDust storms the size of continents; ore and alloy at a premium.
  • Kessler BeltNo planet, only rock. Mining country.
  • Thessaly DeepAn ocean world; water, grain and Tidewater liners.
  • Marrow VergeVolcanic. Fuel runs rich and pirates run often.
  • Oros HaloA ringed giant and its festivals.
  • Keth MeridianA garden world where residents arrive in numbers.
  • Aurelia GateThe violet terminus and its jump gate.

The module roster24 modules · six families · three levels each

  • Core HubCore
  • Docking BayTier 1
  • Cargo WarehouseTier 1
  • Solar ArrayTier 1
  • Fuel DepotTier 1
  • Crew QuartersTier 1
  • CantinaTier 1
  • Comms RelayTier 2
  • Trade ExchangeTier 2
  • Rec DeckTier 2
  • HydroponicsTier 2
  • Med BayTier 2
  • Residential HabitatTier 2
  • Fusion ReactorTier 2
  • Customs OfficeTier 2
  • Security PostTier 2
  • AcademyTier 3
  • Mercantile BankTier 3
  • PromenadeTier 3
  • Xeno MenagerieTier 3
  • Ore RefineryTier 3
  • ShipyardTier 3
  • Deep Space ObservatoryTier 4
  • Jump Gate BeaconTier 4

Who comes through24 ship classes · 12 species · 16 artifacts to find

  • VarroanDockhands and freighter crews from the home world.
  • ThessalidOcean-born navigators of the Tidewater line.
  • Lantern mothFollows the running lights; found by expedition.
  • Aurelian linerLong-haul passengers of the galactic tier.
  • Gate resonatorAn artifact from the terminus. Epic.

Premium currency

Antimatter

Earned by missions, daily rewards and expeditions, and sold in the Store. Spend it to skip a build, call an expedition home, open a sector before you have the charts, or dress the station in a sector livery. The game is free to play; nothing in it needs Antimatter.

Purchases are handled securely by Stripe Checkout and charged in US dollars. Items arrive on your station as soon as the payment goes through.

  • 20 AMEvery new commander starts with
  • 8Sectors to unlock, with credits or AM
  • 1 AMSkips eight minutes of any build, upgrade or clearing
  • 52Things to find for the Registry

Bridge notesKeys · saves · screens

Controls

Space
Pause
0 · F
Fit the station, focus the selection
B S M F
Build, Station, Market, Fleet
E G J R
Expeditions, Galaxy, Missions, Registry
Wheel
Zoom the world; drag to pan
Esc
Close a panel, stop placing

Saves

Your commander profile saves to your browser every few seconds and when you leave the tab. Timers run on the clock, so builds finish and banks fill while you are gone.

One profile per browser, every sector inside it. Export and import it from Settings, or sign in to keep a cloud save and pick up on another device. Without an account nothing leaves your device.

Screens

Built for a desktop browser at 1280 px and wider with WebGL on; a landscape tablet works, and on a phone the bridge folds into a bottom dock with the panels as sheets.

Current Chrome, Edge, Firefox and Safari. Reduced-motion settings are honoured, and the effects tier steps down on slower machines.

Ready for commissioning

Station name Pick one on the title screen, or take the one the registry hands you. Registry PS-0000 will be assigned on commission